//-------- FILE: alpha.bhv ------------- initialize DEPLOY = false initialize RETURN = false initialize ZIGGING = false set MODE = ACTIVE { DEPLOY = true } INACTIVE set MODE = RETURNING { MODE = ACTIVE RETURN = true } set MODE = ZIGZAG { MODE = ACTIVE ZIGGING = true } set MODE = LEGRUN { MODE = ACTIVE RETURN != true } //------------------------------------------------o Behavior = BHV_LegRunZ { name = legs pwt = 100 condition = MODE == LEGRUN updates = LEG_UPDATE perpetual = true // lead = 5 // lead_damper = 1 speed = 1.4 // capture_line = true capture_radius = 5 slip_radius = 15 patience = 20 offboard_tgap = 20 leg = x=65,y=-110,len=200,ang=90 turn1_bias = 100 turn2_bias = 100 turn1_dir = star turn2_dir = port turn_ext = 10 repeat = 3 turn1_rad = 15 turn2_rad = 15 mid_pct = 20 midflag = ZIGGING=true midpct = 20 adjust_turn = false legflag = PCT_TO_NEXT=$[PCT_NP] wptflag = LEG_RESULT="id=$[LEG_ID],dist=$[LEG_ODO],wraps=$[WRAPS]" visual_hints = nextpt_color=yellow visual_hints = nextpt_vertex_size=8 visual_hints = nextpt_lcolor=gray70 visual_hints = vertex_color=dodger_blue, edge_color=white visual_hints = vertex_size=6, edge_size=1 visual_hints = turn_edge_color=gray80 visual_hints = turn_vertex_color=green } //------------------------------------------------o Behavior = BHV_Waypoint { name = waypt_return pwt = 100 condition = MODE == RETURNING perpetual = true endflag = RETURN = false endflag = DEPLOY = false endflag = MISSION = complete speed = 2.0 capture_radius = 2.0 slip_radius = 8.0 points = 0,-20 } //------------------------------------------------o Behavior = BHV_ZigZag { name = avd_zigzag pwt = 110 condition = MODE == ACTIVE updates = ZIG_UPDATES speed = 1.4 stem_on_active = true hdg_thresh = 2 // Default is zero fierce_zigging = true zig_angle = 30 zig_first = star max_zig_zags = 1 zig_angle_fierce = 70 visual_hints = draw_set_hdg = true visual_hints = draw_req_hdg = true visual_hints = set_hdg_color = white visual_hints = draw_req_color = lime_green } //---------------------------------------------- Behavior = BHV_ZigZag { name = zig pwt = 100 condition = MODE==ZIGZAG endflag = ZIGGING = false updates = ZIG_UPDATE perpetual = true speed = 3.0 // meters per second stem_on_active = true zig_first = star max_zig_zags = 1 zig_angle = 45 zig_angle_fierce = 74 hdg_thresh = 2 fierce_zigging = true }