Goals for the day o Implement and verify that your pGenRescue App is able to handle FOUND_SWIMMER messages by entities other than ownship, and re-adjust your path accordingly o Run the baseline mission with two simulated vehicles o Prepare your PABLO for testing on the water in the next class o How to get contact information Using the contact manager o Build some optimizations? Remove any points that are closer to your adversary than you Remove the two points closest to your adversary Remove the one point that appears to be the one your adversary is heading toward o After verifying the pGenRescue app works in simulation (here's what it should look like) o Will run the mission on the pablo, on the water. o Update your moos-ivp-extend tree and make sure you pGenRescue is in your shell path. o Recommend using the rescue_baseline mission for now The only thing is to uncomment pGenRescue You can leave the waypoint behavior alone, and it will go to hard-coded points, but will be overridden by you. o Adaptive? We will drop a point. Prepare: moos-ivp moos-ivp-pavlab moos-ivp-2680 moos-ivp-extend \item It allows us to make fixes if we need to, and use version control to get those changes to you. \item We have structured the baseline mission such that the only change you should need to make is to uncomment \app{pGenRescue} in the \var{meta\_vehicle.moos} file. \end{packed_itemize} \vspace{0.1in}