at end of section 2.2, point to helper scripts: 1. which -a 2. rendering the path one per line 3. Kevin's script Stage 1: Simulation Initially the vehicle is given a set of 25 swimmer locations, only 9 of which are actual swimmers, the rest are debris In the baseline mission, each vehicle is given all 25 locations, and the dummy algorithm is to visit all 25, with a greedy tour, regardless of adversary. o For the sensor vehicle, some beacons tell you outright their location, and confirm they are attached to a swimmer o Other beacons only give you the range