- obsim just stops publishing updates. Consumers may have their own policy for dealing with this. e.g., if I don't hear about this obstacle after 10 secs, I'll drop it. - obsim tells the consumer: As long as this thing exists, I'll be sending you updates every N seconds. Downstream apps still have a drop-policy, but the drop-policy guidance comes with the obstacle - obsim tells the consumer when to drop the obstacle. It will send a message to downstream app: this object is done! Downstream app keeps it forever unless it is told to drop it Sim Action Consumer drop-policy ----------- --------------------- send and forget send and stale after N secs send and stale when I explicitly send another message and say it is stale send and consider it stale if you haven't heard back from