//---------------------------------------------- Behavior = BHV_TaskWaypoint3 { name = return_point_1 updates = TASK_WPT_RTN_1 templating = spawn condition = RETURN_1==true type = waypoint_return max_bid_wins = false // Typically set/overridden upon spawning event waypt_x = 4 waypt_y = -1 bidwonflag = DEPLOY = false bidwonflag = STATION = false bidwonflag = CONVOY = false bidwonflag = LEADER = false xbidwonflag = RETURN = true xbidwonflag = RETURN_2 = true //xbidwonflag = MISSION_TASK = type=waypoint_return, id=return_002,waypt_x=8,waypt_y=1,task_time=$[UTC],exempt=$[OWNSHIP]:$[EXEMPT] } //---------------------------------------------- Behavior = BHV_TaskWaypoint3 { name = return_point_2 updates = TASK_WPT_RTN_2 templating = spawn condition = RETURN_2==true type = waypoint_return max_bid_wins = false // Typically set/overridden upon spawning event waypt_x = 7 waypt_y = 2 bidwonflag = DEPLOY = false bidwonflag = STATION = false bidwonflag = CONVOY = false bidwonflag = LEADER = false xbidwonflag = RETURN = true xbidwonflag = RETURN_3 = true } //---------------------------------------------- Behavior = BHV_TaskWaypoint3 { name = return_point_3 updates = TASK_WPT_RTN_3 templating = spawn condition = RETURN_3==true type = waypoint_return max_bid_wins = false // Typically set/overridden upon spawning event waypt_x = 10 waypt_y = 5 bidwonflag = DEPLOY = false bidwonflag = STATION = false bidwonflag = CONVOY = false bidwonflag = LEADER = false xbidwonflag = RETURN = true xbidwonflag = RETURN_4 = true } //---------------------------------------------- Behavior = BHV_TaskWaypoint3 { name = return_point_4 updates = TASK_WPT_RTN_4 templating = spawn condition = RETURN_4==true type = waypoint_return max_bid_wins = false // Typically set/overridden upon spawning event waypt_x = 13 waypt_y = 8 bidwonflag = DEPLOY = false bidwonflag = STATION = false bidwonflag = CONVOY = false bidwonflag = LEADER = false xbidwonflag = RETURN = true xbidwonflag = RETURN_5 = true } //---------------------------------------------- Behavior = BHV_TaskWaypoint3 { name = return_point_5 updates = TASK_WPT_RTN_5 templating = spawn condition = RETURN_5==true type = waypoint_return max_bid_wins = false // Typically set/overridden upon spawning event waypt_x = 6 waypt_y = -4 bidwonflag = DEPLOY = false bidwonflag = STATION = false bidwonflag = CONVOY = false bidwonflag = LEADER = false xbidwonflag = RETURN = true xbidwonflag = RETURN_6 = true }