//-------------------------------------------------------- ProcessConfig = pMarineViewer { AppTick = 4 CommsTick = 4 tiff_file = MIT_SP.tif set_pan_x = -90 set_pan_y = -280 zoom = 0.65 vehicles_shape_scale = 1.5 vehicles_name_mode = names hash_delta = 50 hash_viewable = true hash_shade = 0.35 node_report_unc = true //content_mode = realmcast //realmcast_channel = kim:uFldNodeBroker //realmcast_channel = mission:COVER realmcast_channel = odometry polygon_viewable_all = true polygon_viewable_labels = false seglist_viewable_all = false seglist_viewable_labels = false point_viewable_all = true point_viewable_labels = false nodes_font_size = xlarge // {xlarge, large, small, xsmall} procs_font_size = xlarge // {xlarge, large, small, xsmall} appcast_font_size = large // {xlarge, large, medium, xsmall} appcast_viewable = true appcast_color_scheme = indigo watch_cluster = key=mission_top, vars=DEPLOY:RETURN:COVER:STATION_KEEP //watch_cluster = key=odometry, vars=ODOMETRY_DIST:PROXONOI_POLY:PROXONOI_REGION:DESIRED_HEADING:IVPHELM_STATE action = UNC_COMMS_RANGE = 10000 action = UNC_COMMS_RANGE = 7500 action = UNC_COMMS_RANGE = 5000 action = UNC_COMMS_RANGE = 4000 action = UNC_COMMS_RANGE = 3000 action = UNC_COMMS_RANGE = 2000 action = UNC_COMMS_RANGE = 1500 action = UNC_COMMS_RANGE = 1000 action = RETURN_ABE="true" action = RETURN_BEN="true" action = RETURN_CAL="true" action = RETURN_DEB="true" action = RETURN_EVE="true" action = RETURN_FIN="true" action = RETURN_GIL="true" action = RETURN_HAL="true" action = RETURN_IKE="true" action = RETURN_JIM="true" action = RETURN_KIM="true" action = RETURN_LOU="true" action = RETURN_MAL="true" action = RETURN_NED="true" action = RETURN_OPI="true" action = RETURN_PAL="true" action = RETURN_QUE="true" action = RETURN_RAY="true" action = RETURN_SAM="true" action = RETURN_TIM="true" action = RETURN_ULA="true" action = RETURN_VAL="true" action = RETURN_WES="true" action = RETURN_XIU="true" action = RETURN_YEN="true" action = RETURN_ZAN="true" left_context[vehicle_pick] = PROX_POLY_VIEW_$[UP_VNAME_CLOSEST]=toggle left_context[prox_clear] = PROX_CLEAR_$[UP_VNAME_CLOSEST]=toggle right_context[full_rpt] = UNC_FULL_REPORT_REQ=$[VNAME_CLOSEST] right_context[vcenter] = PMV_CENTER=vname=$[VNAME_CLOSEST],zoom=1.5 comms_pulse_viewable_all = false node_pulse_viewable_all = true vehicles_name_mode = names stale_report_thresh = 15 stale_remove_thresh = 20000 scope = UVOI_RELATIVE_STD_DEV scope = UNC_FULL_REPORT_REQ scope = PMV_CENTER scope = PROX_POLY_VIEW_ABE scope = COLREGS_AVOID_MODE scope = PHI_HOST_INFO button_one = DEPLOY # DEPLOY_ALL=true # COVER_ALL=true button_one = DEPLOY # MOOS_MANUAL_OVERRIDE_ALL=false button_one = RETURN_ALL=false button_two = RETURN # RETURN_ALL=true button_three = PROX_CLEAR # PROX_CLEAR_ALL=true button_four = PROX_TOGGLE # PROX_POLY_VIEW_ALL=toggle button_5 = STATION_TRUE # STATION_KEEP_ALL="true" button_6 = STATION_FALSE # STATION_KEEP_ALL="false" button_7 = VECTOR_ON # VECTOR=true #VCOVER_UPDATE=capture_radius=8 #VCOVER_UPDATE=activate_radius=19 button_8 = SEARCH # SEARCH="true" button_9 = DEPLOY_AD # GOGO="true" #MISSION_START="true" button_10 = ROTATE # SEARCH_UPDATE="mode = ROTATE" button_11 = STOCHASTIC_F # SEARCH_UPDATE="mode = STOCHASTIC_FREE" button_12 = STOCHASTIC_H # SEARCH_UPDATE="mode = STOCHASTIC_HEADING" //button_three = SPD_SAME # WPT_UPDATE_ALL="use_alt_speed=true" //button_three = LOITER_UPDATE_ALL="use_alt_speed=true" //button_four = SPD_DIFF # WPT_UPDATE_ALL="use_alt_speed=false" //button_four = LOITER_UPDATE_ALL="use_alt_speed=false" // BUTTON_THREE = AVOID:ON # AVOID=colregs // BUTTON_FOUR = AVOID:OFF # AVOID=false }