o ensure plateaus enabled o implement dynamic patience in legrun or waypoint bhv o Enable extending legrun from JoustMgr o Create option for pair of vehicles to R14 Joust always o Create an overtaking mission o Release standon when down to zero speed o Split LegRunZ into parent/subclass o Shrinking min/max util range based on speed o uFldCollision detect that grades based on ROC during the encounter o Shoreside control to make: - one vehicle CPA only - one vehicle oblivious - one vehicle slow/adversarial o See Notable4 one vehicle stuck in standon one vehicle stuck in some other zero speed mode, perhaps fixable with dynamic impatience o Find a way to have a behavior publish a behavior mode, submode, and pull this into alogview IPFView and HelmPlot views o uFldCollisionDetect - changing ranges based on ROC during encounter - detect loop-arounds - detect stalemates with configurable duration