// ********************************************* // Vehicle behavior configuration file // ********************************************* initialize DEPLOY = false initialize RETURN = false initialize STATION_KEEP = false initialize LEG_RUN = false initialize LEGPAUSE = false set MODE = ACTIVE { DEPLOY = true } INACTIVE set MODE = STATION_KEEPING { MODE = ACTIVE STATION_KEEP = true } set MODE = RETURNING { MODE = ACTIVE RETURN = true } set MODE = ATURNING { MODE = ACTIVE LEGPAUSE = true } //set MODE = FIX_TURNING { // MODE = ACTIVE // LEGPAUSE = true //} set MODE = LEG_RUNNING { MODE = ACTIVE LEG_RUN = true } //---------------------------------------------- Behavior = BHV_LegRunZ { name = legs pwt = 100 condition = MODE == LEG_RUNNING updates = LEG_UPDATE perpetual = true lead = 5 lead_damper = 1 speed = 1.0 // capture_line = true capture_radius = 5 slip_radius = 15 patience = 90 leg = x=7,y=-57,len=50,ang=64.64 turn1_bias = 100 turn2_bias = 100 turn1_dir = port turn2_dir = star turn_ext = 10 //leg_spds = 1.6,1.4,1.2,1.0,0.8,0.6,0.4 init_leg_mode = far_turn repeat = 3 turn1_rad = 8 turn2_rad = 8 mid_pct = 20 midflag = LEGPAUSE=true midflag = ATURN_ENGAGE = port,turnrad=3 adjust_turn = false legflag = PCT_TO_NEXT=$[PCT_NP] wptflag = LEG_RESULT="id=$[LEG_ID],dist=$[LEG_ODO],wraps=$[WRAPS]" visual_hints = nextpt_color=yellow visual_hints = nextpt_vertex_size=8 visual_hints = nextpt_lcolor=gray70 visual_hints = vertex_color=dodger_blue, edge_color=white visual_hints = vertex_size=6, edge_size=1 visual_hints = turn_edge_color=gray80 visual_hints = turn_vertex_color=green } //---------------------------------------------- Behavior = BHV_AndersonTurn { name = aturn pwt = 100 condition = MODE==ATURNING endflag = LEGPAUSE = false updates = ATURN_UPDATE //endflag = ATURN = false //default_turn_thresh = 340 engage_var = ATURN_ENGAGE //endflag = TURNING_TIME = $[TURN_TIME] //endflag = TURNING_DIST = $[TURN_DIST] } //---------------------------------------------- Behavior=BHV_Waypoint { name = waypt_return pwt = 100 condition = MODE==RETURNING perpetual = true updates = RETURN_UPDATE endflag = RETURN = false endflag = DEPLOY = false endflag = MISSION = complete lead = 8 lead_damper = 1 lead_to_start = true speed = 0.8 capture_radius = 2.0 slip_radius = 8.0 point = 21,-1 } //---------------------------------------------- Behavior = BHV_StationKeep { name = station-keep pwt = 100 condition = MODE==STATION_KEEPING center_activate = true inner_radius = 5 outer_radius = 10 outer_speed = 1.0 transit_speed = 1.3 swing_time = 7 visual_hints = vertex_size=0, edge_color=gray50 } //---------------------------------------------- Behavior = BHV_OpRegionRecover { name = recover pwt = 300 updates = RECOVER_UPDATES activeflag = RECOVER = true inactiveflag = RECOVER = false // pav60 explicitly: // polygon = pts={60,10:-30.36,-32.837:-4.658,-87.053:85.702,-44.216} // pav90 explicitly polygon = pts={60,10:-75.54,-54.256:-36.987,-135.58:98.554,-71.324} //polygon = pts={60,10:-75.54,-54.256:-58,-96:79,-29} // Prefer to get the rescue region from uFldRescuMgr //dynamic_region_var = RECOVER_REGION buffer_dist = 5 trigger_entry_time = 1 trigger_exit_time = 1 visual_hints = edge_size = 2 visual_hints = edge_color = gray30 visual_hints = label_color = off } //---------------------------------------------- Behavior = BHV_OpRegion { name = op_region pwt = 100 //condition =a SAFETY=true //updates = OPREGION_UPDATES max_time = 0 // default (seconds) reset_var = OPREGION_RESET // example trigger_entry_time = 1 // default (seconds) trigger_exit_time = 0.5 // default (seconds) polygon = pts={69,14.3:67.6,16.5:65.7,18.2:63.4,19.4:60.8,20:55.7,19:-79.8,-45.2:-82,-46.6:-83.8,-48.6:-85,-50.9:-85.5,-53.4:-84.6,-58.5:-46,-139.9:-44.6,-142.1:-42.7,-143.8:-40.3,-145:-37.8,-145.5:-35.2,-145.4:-32.7,-144.6:102.8,-80.4:105,-78.9:106.8,-77:108,-74.7:108.5,-72.1:108.4,-69.5:107.6,-67} breached_poly_flag = SAY_MOOS = the op region has been violated visual_hints = vertex_color = burlywood visual_hints = vertex_size = 0 visual_hints = edge_color = burlywood visual_hints = edge_size = 1 visual_hints = label_color = off }