//-------- FILE: meta_vehicle.bhv ------------- initialize DEPLOY = false initialize RETURN = false initialize TRANSIT = true initialize AVOID = true initialize STATION_KEEP = false initialize OPTION = LOITER1 set MODE = ACTIVE { DEPLOY = true } INACTIVE set MODE = STATION_KEEPING { MODE = ACTIVE STATION_KEEP = true } set MODE = LOITERING1 { MODE = ACTIVE RETURN != true OPTION = LOITER1 } set MODE = LOITERING2 { MODE = ACTIVE RETURN != true OPTION = LOITER2 } set MODE = LOITERING3 { MODE = ACTIVE RETURN != true OPTION = LOITER3 } set MODE = RETURNING { MODE = ACTIVE RETURN = true } //---------------------------------------------- Behavior = BHV_Loiter { name = loiter1 pwt = 100 condition = MODE==LOITERING1 post_suffix = A speed = 1.0 clockwise = false radius = 8.0 nm_radius = 15.0 polygon = radial::x=45,y=-160, radius=35, pts=8, snap=1, label=$(VNAME)_LOITER visual_hints = nextpt_color=white, nextpt_lcolor=khaki visual_hints = edge_color=orange, vertex_color=white visual_hints = edge_size=1, vertex_size=2 } //---------------------------------------------- Behavior = BHV_Loiter { name = loiter2 pwt = 100 condition = MODE==LOITERING2 post_suffix = A speed = 2.0 clockwise = false radius = 8.0 nm_radius = 15.0 polygon = radial::x=45,y=-160, radius=65, pts=8, snap=1, label=$(VNAME)_LOITER visual_hints = nextpt_color=white, nextpt_lcolor=khaki visual_hints = edge_color=yellow, vertex_color=white visual_hints = edge_size=1, vertex_size=2 } //---------------------------------------------- Behavior = BHV_Loiter { name = loiter3 pwt = 100 condition = MODE==LOITERING3 post_suffix = A speed = 3.0 clockwise = false radius = 8.0 nm_radius = 15.0 polygon = radial::x=45,y=-160, radius=95, pts=8, snap=1, label=$(VNAME)_LOITER visual_hints = nextpt_color=white, nextpt_lcolor=khaki visual_hints = edge_color=red, vertex_color=white visual_hints = edge_size=1, vertex_size=2 } //#include plugs.bhv //#include plugs.bhv //---------------------------------------------- Behavior = BHV_Waypoint { name = waypt_return pwt = 100 updates = RETURN_UPDATES condition = MODE==RETURNING perpetual = true endflag = RETURN = false endflag = STATION_KEEP=true spawnx_flag = RETURN_UPDATES=point=$[OSX],$[OSY] speed = 2.0 capture_radius = 2.0 slip_radius = 8.0 point = 0,0 visual_hints = vertex_size = 4 visual_hints = vertex_color = dodger_blue } //---------------------------------------------- Behavior = BHV_StationKeep { name = station-keep pwt = 100 condition = MODE==STATION_KEEPING center_activate = true inner_radius = 5 outer_radius = 10 outer_speed = 1.0 transit_speed = 1.3 swing_time = 7 visual_hints = vertex_size=0, edge_color=gray50 } //---------------------------------------------- Behavior = BHV_OpRegionV24 { name = opreg pwt = 300 condition = MODE==ACTIVE updates = RECOVER_UPDATES //core_poly = pts={60,10:-75.5402,-54.2561:-36.9866,-135.58:98.5536,-71.3241} core_poly = pts={120,10:-286.5,-182.9:-171,-426.8:235.8,-233.9} dynamic_region_var = RESCUE_REGION visual_hints = edge_size = 1 visual_hints = save_edge_color = gray30 visual_hints = halt_edge_color = gray40 save_dist = 5 halt_dist = 10 } // Our own non-standard collision avoidance //---------------------------------------------- Behavior = BHV_AvdColregsV19 { name = avdcol_ pwt = 200 condition = AVOID = true condition = MODE==ACTIVE condition = MODE!=ACTIVE::STATION_KEEPING updates = CONTACT_INFO endflag = CONTACT_RESOLVED = $[CONTACT] templating = spawn spawnx_flag = ENCOUNTER_START = os=$(VNAME),cn=$[CONTACT],rng=$[RANGE],rel_brg=$[OS_CN_REL_BNG],targ_ang=$[CN_OS_REL_BNG],time=$[UTC] cnflag = @cpa ENCOUNTER_END = os=$(VNAME), cn=$[CONTACT], rng=$[RANGE], rel_brg=$[OS_CN_REL_BNG], targ_ang=$[CN_OS_REL_BNG], time=$[UTC] contact = to-be-set on_no_contact_ok = true extrapolate = true decay = 10,20 giveway_bow_dist = 10 use_refinery = true pwt_outer_dist = 10 pwt_inner_dist = 8 completed_dist = 15 min_util_cpa_dist = 8 max_util_cpa_dist = 15 pwt_grade = linear bearing_line_config = white:0, green:0.65, yellow:0.8, red:1.0 }