//-------- FILE: alpha.bhv ------------- initialize DEPLOY = false initialize RETURN = false initialize TRANSIT = false initialize AVOID = true set MODE = ACTIVE { DEPLOY = true } INACTIVE set MODE = STATION-KEEPING { MODE = ACTIVE STATION_KEEP = true } set MODE = TRANSITING { MODE = ACTIVE RETURN != true TRANSIT = true } set MODE = RETURNING { MODE = ACTIVE RETURN = true } //---------------------------------------------- Behavior = BHV_StationKeep { name = station-keep pwt = 100 condition = MODE==STATION-KEEPING inactiveflag = STATIONING = false activeflag = STATIONING = true center_activate = true inner_radius = 5 outer_radius = 10 outer_speed = 1.0 transit_speed = 1.3 swing_time = 7 visual_hints = vertex_size=0, edge_color=gray50 } //---------------------------------------------- //Behavior = BHV_AvdColregsV17 Behavior = BHV_AvoidCollision { name = avdcol_ pwt = 350 condition = AVOID = true condition = MODE==ACTIVE condition = MODE!=ACTIVE:STATION-KEEPING updates = CONTACT_INFO endflag = CONTACT_RESOLVED = $[CONTACT] templating = spawn contact = to-be-set on_no_contact_ok = true extrapolate = true decay = 30,60 pwt_outer_dist = 20 pwt_inner_dist = 8 completed_dist = 40 min_util_cpa_dist = 10 max_util_cpa_dist = 15 pwt_grade = linear // bearing_line_config = white:0, green:0.65, yellow:0.8, red:1.0 } //---------------------------------------------- Behavior = BHV_Waypoint { name = transit pwt = 100 condition = MODE==TRANSITING UPDATES = WPT_UPDATE perpetual = true lead = 8 lead_damper = 1 lead_to_start = true speed = 3 // meters per second capture_line = true capture_radius = 5.0 slip_radius = 15.0 polygon = 60,-40 : 60,-160 : 150,-160 : 180,-100 : 150,-40 repeat = 0 visual_hints = nextpt_color=yellow visual_hints = nextpt_vertex_size=8 visual_hints = nextpt_lcolor=gray70 visual_hints = vertex_color=dodger_blue, edge_color=white visual_hints = vertex_size=5, edge_size=1 } //---------------------------------------------- Behavior = BHV_Waypoint { name = waypt_return pwt = 100 updates = RETURN_UPDATE condition = MODE==RETURNING perpetual = true endflag = RETURN = false endflag = STATION_KEEP = true speed = 3.0 capture_radius = 2.0 slip_radius = 8.0 point = $(START_POS) visual_hints = vertex_size = 4 // default visual_hints = vertex_color = dodger_blue // default }