//--------------------------------------------------- // Helm Behavior file initialize DEPLOY = true initialize RETURN = false initialize STATION_KEEP = false initialize LOITER = true initialize AVOID = true set MODE = ACTIVE { DEPLOY = true } INACTIVE set MODE = STATION-KEEPING { MODE = ACTIVE STATION_KEEP = true } set MODE = RETURNING { MODE = ACTIVE RETURN = true } set MODE = LOITERING { MODE = ACTIVE LOITER = true } //---------------------------------------------- Behavior = BHV_Loiter { name = loiter pwt = 100 condition = MODE==LOITERING updates = UP_LOITER runflag = VEHICLE_UNDERWAY = TRUE endflag = VEHICLE_UNDERWAY = FALSE post_suffix = A speed = 1.3 clockwise = false radius = 8.0 nm_radius = 15.0 polygon = radial:: $(LOITER_POS), radius=20, pts=8, snap=1, label=$(VNAME)_LOITER visual_hints = nextpt_color=white, nextpt_lcolor=khaki visual_hints = edge_color=white, vertex_color=green visual_hints = edge_size=1, vertex_size=1 } //---------------------------------------------- Behavior = BHV_Waypoint { name = waypt_return pwt = 100 updates = RETURN_UPDATES condition = MODE==RETURNING endflag = STATION_KEEP = true speed = 1.3 radius = 3.0 nm_radius = 15.0 points = $(START_POS) repeat = 0 lead = 8 } //---------------------------------------------- Behavior = BHV_StationKeep { name = station-keep pwt = 100 condition = MODE==STATION-KEEPING center_activate = true inner_radius = 5 outer_radius = 10 outer_speed = 1.0 transit_speed = 1.3 swing_time = 7 hibernation_radius = 25 visual_hints = vertex_size=0, edge_color=blue } //---------------------------------------------- Behavior = BHV_AvoidCollision { name = avd_collision pwt = 200 condition = AVOID=true updates = CONTACT_INFO endflag = CONTACT_RESOLVED = $[CONTACT] templating = spawn contact = to-be-set on_no_contact_ok = true extrapolate = true decay = 30,60 pwt_outer_dist = 50 pwt_inner_dist = 20 completed_dist = 75 min_util_cpa_dist = 8 max_util_cpa_dist = 25 pwt_grade = linear bearing_line_config = white:0, green:0.65, yellow:0.8, red:1.0 }