//--------------------------------------------------- // Helm Behavior file initialize DEPLOY = false initialize RETURN = false initialize STATION_KEEP = false initialize TRANSIT = true initialize AVOID = true set MODE = ACTIVE { DEPLOY = true } INACTIVE set MODE = STATION-KEEPING { MODE = ACTIVE STATION_KEEP = true } set MODE = RETURNING { MODE = ACTIVE RETURN = true } set MODE = TRANSITING { MODE = ACTIVE TRANSIT = true } //---------------------------------------------- Behavior = BHV_Waypoint { name = waypt_survey pwt = 100 condition = MODE==TRANSITING updates = WPT_UPDATE perpetual = true lead = 20 lead_damper = 3 speed = 4.0 // meters per second capture_line = true capture_radius = 5.0 slip_radius = 15.0 cycleflag = WPT_UPDATE=order=reverse points = -15,-60 : 150,-60 : -15,-85 : 150,-85 order = normal repeat = 999 visual_hints = nextpt_color=yellow visual_hints = nextpt_vertex_size=8 visual_hints = nextpt_lcolor=gray70 visual_hints = vertex_color=dodger_blue, edge_color=white visual_hints = vertex_size=5, edge_size=1 } //---------------------------------------------- Behavior = BHV_Waypoint { name = waypt_return pwt = 100 updates = RETURN_UPDATES condition = MODE==RETURNING endflag = STATION_KEEP = true endflag = AVOID = false speed = 1.3 radius = 3.0 nm_radius = 15.0 points = $(START_POS) repeat = 10 lead = 8 } //---------------------------------------------- Behavior = BHV_StationKeep { name = station-keep pwt = 100 condition = MODE==STATION-KEEPING inactiveflag = STATIONING = false activeflag = STATIONING = true center_activate = true inner_radius = 5 outer_radius = 10 outer_speed = 1.0 transit_speed = 1.3 swing_time = 7 visual_hints = vertex_size=0, edge_color=gray50 } //---------------------------------------------- Behavior = BHV_AvoidObstacleX { name = avdob_ pwt = 300 condition = DEPLOY = true templating = spawn updates = OBSTACLE_ALERT use_refinery = true allowable_ttc = 12 pwt_outer_dist = 15 pwt_inner_dist = 5 completed_dist = 18 min_util_cpa_dist = 4 max_util_cpa_dist = 8 visual_hints = obstacle_edge_color = white visual_hints = obstacle_vertex_color = gray60 visual_hints = obstacle_fill_color = gray60 visual_hints = obstacle_fill_transparency = 0.7 visual_hints = buffer_min_edge_color = gray60 visual_hints = buffer_min_vertex_color = dodger_blue visual_hints = buffer_min_vertex_size = 1 visual_hints = buffer_min_fill_color = gray70 visual_hints = buffer_min_fill_transparency = 0.25 visual_hints = buffer_max_edge_color = gray60 visual_hints = buffer_max_vertex_color = dodger_blue visual_hints = buffer_max_vertex_size = 0 visual_hints = buffer_max_fill_color = gray80 visual_hints = buffer_max_fill_transparency = 0.1 }