//-------- FILE: alpha.bhv ------------- initialize DEPLOY = false initialize RETURN = false initialize REGION = east //---------------------------------------------- Behavior = BHV_Waypoint { name = waypt_survey pwt = 100 condition = RETURN = false condition = DEPLOY = true condition = REGION = east endflag = REGION = west updates = WPT_UPDATE perpetual = true lead = 8 lead_damper = 1 lead_to_start = true speed = 3 // meters per second capture_line = true capture_radius = 5.0 slip_radius = 15.0 efficiency_measure = all polygon = 60,-40 : 60,-160 : 150,-160 : 180,-100 : 150,-40 order = normal repeat = forever visual_hints = nextpt_color=yellow visual_hints = nextpt_vertex_size=8 visual_hints = nextpt_lcolor=gray70 visual_hints = vertex_color=dodger_blue, edge_color=white visual_hints = vertex_size=5, edge_size=1 } //---------------------------------------------- Behavior = BHV_Waypoint { name = west_waypt_survey pwt = 100 condition = RETURN = false condition = DEPLOY = true condition = REGION = west endflag = RETURN = true updates = WPT_UPDATE perpetual = true lead = 8 lead_damper = 1 lead_to_start = true speed = 3 // meters per second capture_line = true capture_radius = 5.0 slip_radius = 15.0 efficiency_measure = all points = -35,-65 : -35,-125 : 20,-125 : 20, -65 order = normal repeat = forever visual_hints = nextpt_color=yellow visual_hints = nextpt_vertex_size=8 visual_hints = nextpt_lcolor=gray70 visual_hints = vertex_color=dodger_blue, edge_color=white visual_hints = vertex_size=5, edge_size=1 } //---------------------------------------------- Behavior=BHV_Waypoint { name = waypt_return pwt = 100 condition = RETURN = true condition = DEPLOY = true perpetual = true updates = RETURN_UPDATE endflag = RETURN = false endflag = DEPLOY = false endflag = MISSION = complete speed = 2.0 capture_radius = 2.0 slip_radius = 8.0 points = 0,-20 }