//-------- FILE: alpha.bhv ------------- initialize DEPLOY = false initialize RETURN = false //---------------------------------------------- Behavior = BHV_Loiter { name = loiter priority = 100 condition = RETURN = false condition = DEPLOY = true updates = UP_LOITER speed = 1.3 clockwise = false radius = 6.0 nm_radius = 25.0 polygon = format=radial, x=75, y=-75, radius=30, pts=8, snap=1 visual_hints = nextpt_color=yellow, nextpt_lcolor=khaki visual_hints = edge_color=white, vertex_color=dodger_blue visual_hints = edge_size=1, vertex_size=3, label=LOITER_POLYGON visual_hints = nextpt_vertex_size=5 } //---------------------------------------------- Behavior=BHV_Waypoint { name = waypt_return pwt = 100 condition = RETURN = true condition = DEPLOY = true perpetual = true updates = RETURN_UPDATE endflag = RETURN = false endflag = DEPLOY = false endflag = MISSION = complete speed = 2.0 capture_radius = 2.0 slip_radius = 8.0 points = 0,-20 } //---------------------------------------------- Behavior=BHV_ConstantDepth { name = const_depth pwt = 100 condition = DEPLOY = true duration = no-time-limit updates = DEPTH_UPDATE depth = 20 }