//----------------------------------------------- // Helm Behavior file initialize DEPLOY = true initialize RETURN = false initialize STATION_KEEP = false initialize LOITER = true set MODE = ACTIVE { DEPLOY = true } INACTIVE set MODE = STATION-KEEPING { MODE = ACTIVE STATION_KEEP = true } set MODE = RETURNING { MODE = ACTIVE RETURN = true } set MODE = LOITERING { MODE = ACTIVE LOITER = true } //---------------------------------------------- Behavior = BHV_Loiter { name = loiter pwt = 100 condition = MODE==LOITERING post_suffix = A speed = 1.3 clockwise = false radius = 8.0 nm_radius = 15.0 polygon = radial::x=125,y=-50, radius=20, pts=8, snap=1, label=henry_LOITER visual_hints = nextpt_color=white, nextpt_lcolor=khaki visual_hints = edge_color=orange, vertex_color=white visual_hints = edge_size=1, vertex_size=2 } //---------------------------------------------- Behavior = BHV_Waypoint { name = waypt_return pwt = 100 condition = MODE==RETURNING endflag = STATION_KEEP = true perpetual = true speed = 1.3 radius = 3.0 nm_radius = 15.0 points = 80,0 lead = 8 } //---------------------------------------------- Behavior = BHV_StationKeep { name = station-keep pwt = 100 condition = MODE==STATION-KEEPING center_activate = true inner_radius = 5 outer_radius = 10 outer_speed = 1.0 transit_speed = 1.3 swing_time = 7 visual_hints = vertex_size=0, edge_color=gray50 }