//******************************************************* // ShoreSide Configuration File ServerHost = localhost ServerPort = 9123 Community = shoreside MOOSTimeWarp = 10 LatOrigin = 42.3584 LongOrigin = -71.08745 //-------------------------------------------------------- ProcessConfig = ANTLER { MSBetweenLaunches = 200 Run = MOOSDB @ NewConsole = false Run = pMOOSBridge @ NewConsole = false Run = pMarineViewer @ NewConsole = true } //-------------------------------------------------------- ProcessConfig = pMOOSBridge { AppTick = 3 CommsTick = 3 UDPListen = 9200 SHARE = [DEPLOY_ALL] -> vehicle1 @ localhost:9201 [DEPLOY] SHARE = [DEPLOY_ALL] -> vehicle2 @ localhost:9202 [DEPLOY] SHARE = [RETURN_ALL] -> vehicle1 @ localhost:9201 [RETURN] SHARE = [RETURN_ALL] -> vehicle2 @ localhost:9202 [RETURN] SHARE = [DEPLOY_VH1] -> vehicle1 @ localhost:9201 [DEPLOY] SHARE = [DEPLOY_VH2] -> vehicle2 @ localhost:9202 [DEPLOY] SHARE = [TRAIL_VH2] -> vehicle2 @ localhost:9202 [TRAIL] } //-------------------------------------------------------- ProcessConfig = pMarineViewer { AppTick = 4 CommsTick = 4 vehicolor = vehicle1, blue vehicolor = vehicle2, green TIFF_FILE = forrest19.tif set_pan_x = -90 set_pan_y = -280 zoom = 0.65 vehicle_shape_scale = 2.0 vehicle_shape_scale = 1.5 seglist_edge_width = 2.0 seglist_vertex_size = 4 seglist_vertex_color = orange point_vertex_size = 12 hash_delta = 50 hash_shade = 0.4 hash_view = true point_vertex_color = dark_green polygon_edge_color = dark_blue polygon_viewable_labels = false //scope = VIEW_POINT //scope = VIEW_SEGLIST //scope = VIEW_POLYGON //scope = NAV_X //scope = NAV_Y //scope = MVIEWER_LCLICK //scope = MVIEWER_RCLICK //left_context = surface_point //left_context = station_point //left_context = return_point //right_context = loiter_point //right_context = station_point //right_context = surface_point //center_vehicle = vehicle1 BUTTON_ONE = DEPLOY # DEPLOY_ALL=true # RETURN_ALL=false BUTTON_TWO = RETURN # RETURN_ALL=true BUTTON_THREE = TRAIL-ON # TRAIL_VH2=true BUTTON_FOUR = TRAIL-OFF # TRAIL_VH2=false //ACTION = DEPLOY_ALL=true //ACTION = DEPLOY_ALL=false //ACTION = DEPLOY_VH1=true //ACTION = DEPLOY_VH1=false //ACTION = DEPLOY_VH2=true //ACTION = DEPLOY_VH2=false //ACTION = TRAIL_VH2=true //ACTION = TRAIL_VH2=false }