//--------------------------------------------------- // Helm Behavior file initialize DEPLOY = false initialize RETURN = false initialize STATION_KEEP = false initialize LOITER = false initialize TRANSIT = true initialize AVOID = true initialize AVOID_TYPE = colregs set MODE = ACTIVE { DEPLOY = true } INACTIVE set MODE = STATION-KEEPING { MODE = ACTIVE STATION_KEEP = true } set MODE = RETURNING { MODE = ACTIVE RETURN = true } set MODE = TRANSITING { MODE = ACTIVE LOITER = false TRANSIT = true } set MODE = LOITERING { MODE = ACTIVE LOITER = true } //--------SAFETY OP_REGION-------------------------------------- Behavior = BHV_OpRegion { name = opregion pwt = 100 condition = MODE==ACTIVE polygon = pts={-220, -120 : -100, -430 : 380, -240 : 254, 46 : 112, 21 }, label_area=SAFETY_OPAREA breached_poly_flag = SAY_MOOS = ALERT op region has been violated trigger_entry_time = 1 trigger_exit_time = 1 visual_hints = edge_color = aqua visual_hints = edge_size=1 } //--------COLREGS-------------------------------------- //Behavior = BHV_AvdColregs { name = avdcol_ pwt = 300 condition = MODE==ACTIVE condition = AVOID_TYPE = colregs condition = STATION_KEEP = false updates = CONTACT_INFO endflag = CONTACT_RESOLVED = $[CONTACT] templating = spawn contact = to-be-set on_no_contact_ok = true extrapolate = true decay = 30,60 pwt_outer_dist = 40 pwt_inner_dist = 15 completed_dist = 50 min_util_cpa_dist = 15 max_util_cpa_dist = 15 // bearing_line_config = white:0, green:0.65, yellow:0.8, red:1.0 } //-----------TRANSIT------------------------------- Behavior = BHV_Waypoint { name = waypt_transit pwt = 100 updates = UP_TRANSIT condition = MODE==TRANSITING //endflag = STATION_KEEP = true //endflag = AVOID = false //cycleflag = STATION_KEEP = true cycleflag = UTS_FORWARD=0 efficiency_measure = all speed = 1.5 radius = 5.0 slip_radius = 15.0 points = 0,-150 repeat = forever lead = 8 // $(LOITER_POS),label=$(VNAME)_TRANSIT } //-----------STATION----------------------------------- Behavior = BHV_StationKeep { name = station-keep pwt = 100 condition = MODE==STATION-KEEPING inactiveflag = STATIONING = false activeflag = STATIONING = true center_activate = true inner_radius = 5 outer_radius = 10 outer_speed = 1.0 transit_speed = 1.3 swing_time = 7 // hibernation_radius = 25 visual_hints = vertex_size=0, edge_color=gray50 } //-----------RETURN----------------------------------- Behavior = BHV_Waypoint { name = waypt_return pwt = 100 updates = RETURN_UPDATES condition = MODE==RETURNING endflag = STATION_KEEP = true endflag = AVOID = false speed = 1.3 radius = 3.0 nm_radius = 15.0 points = $(START_POS) repeat = 10 lead = 8 } //---------------------------------------------- Behavior = BHV_Loiter { name = loiter pwt = 100 condition = MODE==LOITERING updates = UP_LOITER runflag = VEHICLE_UNDERWAY = TRUE endflag = VEHICLE_UNDERWAY = FALSE post_suffix = A speed = 1.3 clockwise = false radius = 8.0 nm_radius = 15.0 polygon = radial:: $(LOITER_POS), radius=5, pts=8, snap=1, label=$(VNAME)_LOITER visual_hints = nextpt_color=white, nextpt_lcolor=khaki visual_hints = edge_color=orange, vertex_color=white visual_hints = edge_size=1, vertex_size=2 } //-----------AVOID_COLLISION----------------------------- //Behavior = BHV_AvoidCollision { name = ac_ pwt = 200 condition = AVOID = true updates = CONTACT_INFO idleflag = AVOIDING = idle activeflag = AVOIDING = active inactiveflag = AVOIDING = inactive runflag = AVOIDING = running endflag = AVOIDING = end endflag = CONTACT_RESOLVED = $[CONTACT] templating = spawn contact = to-be-set on_no_contact_ok = true extrapolate = true decay = 30,60 pwt_outer_dist = 40 pwt_inner_dist = 20 completed_dist = 100 min_util_cpa_dist = 8 max_util_cpa_dist = 25 pwt_grade = linear bearing_line_config = white:0, green:0.65, yellow:0.8, red:1.0 }