ProcessConfig = uFldZoneEvent { AppTick = 4 CommsTick = 4 // dynamic values ($[VNAME], $[GROUP], $[TIME], $[VX], $[VY]) // zone name should correspond to the vehicle's group name to be active zone_info = name=blue_in_own # pts={-15.50,-8.00 : -86.00,-41.00 : -54.20,-108.93 : 16.30,-75.93} zone_info = name=blue_in_own # group = blue // mandatory zone_info = name=blue_in_enemy # pts={55.00,25.00 : -15.50,-8.00 : 16.30,-75.93 : 86.80,-42.93 } zone_info = name=blue_in_enemy # group = blue zone_info = name=red_in_own # pts={55.00,25.00 : -15.50,-8.00 : 16.30,-75.93 : 86.80,-42.93 } zone_info = name=red_in_own # group = red zone_info = name=red_in_enemy # pts={-15.50,-8.00 : -86.00,-41.00 : -54.20,-108.93 : 16.30,-75.93} zone_info = name=red_in_enemy # group = red // mandatory #ifdef VTEAM blue zone_info = name=blue_in_own # post_var = ENEMY_TERRITORY=false zone_info = name=blue_in_enemy # post_var = ENEMY_TERRITORY=true zone_info = name=blue_in_enemy # post_var = LOITER=true zone_info = name=red_in_enemy # post_var = LOITER=false #elseifdef VTEAM red zone_info = name=red_in_own # post_var = ENEMY_TERRITORY=false zone_info = name=red_in_enemy # post_var = ENEMY_TERRITORY=true #endif }